Navigation research often excludes the environment. That’s starting to change

Participants “navigating” on a lab computer have shaped navigation knowledge. Studies that add in the environment challenge those findings.

Oct 12, 2024 - 02:30
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Navigation research often excludes the environment. That’s starting to change

On a go forwards and backwards to Siberia in 2019, cognitive scientist Pablo Fernandez Velasco attended a gamble drawing with the region’s Evenki reindeer herders. Prizes included a soccer ball, tea, a conveyable radio, a GPS unit and other knickknacks. A herder in Velasco’s group won the GPS. “I believed [that] became one within the total fancier prizes,” says Velasco, of the University of York in England. “He became crestfallen.”

The herder, who had been eyeing the radio, had no use for a GPS. He, like other Evenki herders, navigate the vast taiga by heeding their very own gait and tracking place names, paths and river glide patterns, a suite of strategies Velasco and geographer Anna Gleizer of the University of Oxford described earlier this year.

But such real-life navigation remains understudied. As a substitute, researchers have long devoted their time and attention to studying how participants, mostly from the West, “navigate” on a flat monitor. Such studies scrub out the noisy environment, including tree canopies, flora and fauna, weather events and other occurrences, to substantiate maximum keep watch over.

In treating the environment as fixed — as is common across brain and behavior research —scientists operate lower than the belief that humans behave the identical way no matter their cultural or environmental milieu, neuroscientist Hugo Spiers of University College London and colleagues write in a impending Royal Society Open Science. Yet, decades of research suggests that findings in a lab may now no longer translate to real life.

“You may do work in a lab within the US and have the ultimate lot go flawlessly after which take it out to the field and the ultimate lot falls apart,” says environmental anthropologist Helen Davis of Arizona State University in Tempe.

Spiers and collaborators argue that researchers should stop using reductionist approaches that remove environmental “noise.” Adding the skin world to enquire is more complex. But newer tools mean researchers can bring that wider world to the lab, or vice versa, while still making certain a high level of keep watch over.

Navigation research is moving from the 2-dimensional world on a working laptop or monitor to a more realistic three-dimensional world, says Gabriella Vigliocco, a cognitive scientist also at UCL and coauthor of the Royal Society paper. The work isn’t just helping researchers better to have in mind how people navigate their environment. The findings have implications for what we all know about human development, public health and the human psyche.

Wilding the lab

Concerns about studying human behavior in unlifelike lab settings date back decades.

“A brilliant approach to behave like scientists, [experimental psychologists] should construct situations during which our subjects are totally controlled, manipulated and measured,” wrote British psychologist Don Bannister in 1966 within the Bulletin of the British Psychological Society. “We construct situations during which they're ready to behave as little like human beings as which that you're going to control to consider and we do that in order that possible allow ourselves to make statements about the nature of their humanity.”

But setting up rigorous, reproducible experiments with the messy, unpredictable environment became just too challenging, Vigliocco says. “Now the tools are there.”

One example is the online game Sea Hero Quest, during which people navigate a boat in search of mystical sea creatures. Over Four million people from 193 countries have played the game since it launched in 2016. That has provided researchers with a trove of navigation data that has allowed them to learn about how people navigate through reasonably a couple of environs.

Key a couple of the findings from those data is that u . s . a . kids are better at finding targets within the online game than city kids, Spiers and colleagues reported in 2022 (SN: Four/1/22). That’s because city kids greater than likely grew up trekking around streets specified by a neat grid, while u . s . a . kids would have had to wander, and get lost along meandering rural paths.

Sea Hero Quest, though, still has participants navigate on a tool, no locomotion needed, and hinges on wayfinding by sight. And the belief that other folks everywhere navigate primarily by sight is barely false, Velasco and Spiers wrote in January in Trends in Cognitive Sciences.

Their review of the ethnographic literature unearthed myriad studies showing that navigation is multisensory. For example, Batek people walking through the dense rainforests of Malaysia, where sight is commonly obscured, can navigate by birdsong. The opposite place, people stay oriented by having a look to patterns within the celebrities, snowdrifts, seaweed, ocean swells and fairly a couple of other cues.

That’s where high-tech virtual-reality facilities are starting place to are on hand in in. They are pushing the boundaries of navigation research by letting participants experience sounds and smells and even walk about as they'd in real life, all in a controlled environment. One such facility, the Person-Environment-Activity Research Laboratory, or PEARL, opened at University College London in 2021 and spans Four,000 square meters. Researchers can simulate the ultimate lot from hospital wards to transportation hubs. “It’s very an awful lot like a movie studio but for research,” Spiers says.

Facilities like PEARL may most probably be game changers for navigation research, Spiers says. But additionally they come with drawbacks which may limit their widespread adoption, including a hefty price ticket. “The pricetag to run I believe is like £7,000 [or more than $9,000] a day,” Spiers says.

Taking the lab to the wild

Work within the lab and the field each and each present unique challenges, says Helen Davis. But in tandem, these approaches have allowed for rigorous learn about. “What I believe has been in actuality cool … is that there may most probably be this mash-up now between fieldwork and lab work.”

Davis and colleagues have studied the day to day movements and spatial cognition ability of Tsimane people in Bolivia, ranging in age from 6 to eighty four, using mobile GPS units and compasses mounted on a tripod. In a single task, participants pointed the compass to , out-of-sight landmark, a measure of dead reckoning ability. Researchers measured participants’ accuracy by calculating the adaptation between the correct bearing and the pointed bearing.

The average error rate of Tsimane children some time 6 to 18, whose GPS units showed that they traveled a median of over 5 kilometers per day, became forty degrees, Davis and anthropologist Elizabeth Cashdan of the University of Utah in Salt Lake City reported in 2019. That put their ability roughly on par with adults in Salt Lake City.

An Ovatwa teenager in Namibia uses a compass to point to an out-of-sight landmark, a measure of navigation ability.
An Ovatwa teenager in Namibia points to an out-of-sight landmark using a compass. Ovatwa children have better pointing accuracy, on average, than many U.S. adults.Helen Davis

Children within the Ovatwa foraging community in Namibia, meanwhile, may most probably point with, on average, 20-degree accuracy, Davis and her team reported in 2021. Most Ovatwa children attend boarding schools at some stage within the week and return home on weekends — traveling upward of 20 kilometers each and each way. That vast range seems to be helping Ovatwa children develop extra special navigational skills. “Young kids were better at dead reckoning than adults within the U.S.,” Davis says.

Wayfinding prowess is larger than a neat hat trick. The comparatively poor spatial navigation abilities of people within the Western world — exacerbated, mounting research suggests, by people’s deepening reliance on GPS systems — are inclined to be treated as the norm, Davis says. Yet her work with the Tsimane and other foraging communities suggests such skills are highly malleable.

Tsimane children who traveled more widely and along curvier routes had better dead reckoning skills than Tsimane children who explored less. Researchers comparing college students from the Faroe Islands of Denmark, where children in most cases have the liberty to roam a ways from their homes without adult supervision, to students within the US, where roaming distance has been declining in updated years, found an identical disparity in navigation skills. Researchers are starting place to suspect that shrinking opportunity to roam may most probably be hurting people’s lifelong spatial navigation abilities.

Similarly, while Western adults are inclined to expose worsening dead reckoning ability as they age, Tsimane adults show no comparable decline, Davis and her team reported in 2022. Tsimane adults continue traveling long distances through their communities’ dense forests and snaking paths well into old age, averaging over 5 kilometers per day.

Work by Spiers and others shows that navigation ability declines with age. Spatial disorientation may most probably be often one within the total first signs of dementia. But this gradual lack of navigation ability may now no longer be inevitable, as is widely assumed. As a substitute, a Western everyday life — one during which lack of mobility (and hence the flexibility to explore) on an everyday basis occurs alongside aging — may most probably be partly guilty, the authors write.

Notably, the researchers did observe mobility declines — and corresponding increases in pointing errors — for Tsimane women folk some time 20 to 39. The average Tsimane woman has nine children, so increased child-rearing responsibilities likely underpin that decline, the authors note. The women’s pointing errors, nevertheless, returned to baseline by the time they hit age forty or so.

“This suggests that possible experience increases in addition to as decreases [in mobility] all through the life span,” the authors write. “If that's the case, even sedentary individuals may have the option to toughen their navigational abilities by increasing mobility at any stage of life.”

And the flexibility to roam may, in turn, impact one’s outlook on life. Evenki reindeer herders, Velasco has observed, detest planning out their routes. The herders as an alternative see space as weighted down with possibility, a sweeping canvas that should now no longer be sullied by prescribed routes.

The Western fear of getting lost is incomprehensible to the Evenki herder, Velasco and Gleizer reported in their updated learn about. “After we asked an Evenki hunter what he would do if lost,” Velasco says, “he looked at us puzzled and said, “Well, I'd simply in finding my way.’”

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